Education
Learning is one of my deepest passions.
I believe discovering the world around us is the way to innovation
Publications
Serious Game Play
ArcWATCH
August 2020
Article featuring interviews and walkthrough of the development of serious geo-games for disaster management training. Includes an interview of myself on the process of turning GIS data into virtual environments for gameplay.
*Was featured on Front page August 2020*
Bureau, S. (2020, August 28). Serious Game Play. Retrieved from https://www.esri.com/about/newsroom/arcwatch/serious-game-play/
Coursework
ToyBox Woddle
Creative Coding
Final Project (Fall 2019)
The goal of this project was to create a small one-level game to, where all functionality is scripted by myself. I came up with an idea of simple gameplay, reminiscent of my childhood when I would make up my own games with the mismatched toys I had. The player must guide the rubber ducky to the doll house, avoiding the evil teddy bears in your way. The player only has a limited number of shots that stun the teddy bears for a short amount of time.
*All art/sound in this project was not made by me*
Generators
Foundations of Game Development
Final Project (Spring 2019)
The goal of this project was to design a five level game using the previously provided mechanics. I designed a puzzle platforming game, where the player must use clones of their drone to reach the activation zones simultaneously without falling off.
*I did not script the mechanics in this game*